
Sunrise Cavalier
{1}{R}{W}Creature — Human Knight3/3
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Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
What it does
Tagged as +1/+1 counters — the jobs the deck report counts it toward.
Keyword reminders
Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19 Read more →
Official rulings
- If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
- If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. (2021-09-24)
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
Printings & prices
Every set Sunrise Cavalier has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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