
Sunrise Cavalier
{1}{R}{W}Creature — Human Knight3/3
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Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Keyword reminders
Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19
Official rulings
- If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
- If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. (2021-09-24)
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
Cards like this
Functionally similar cards by meaning — playable in Sunrise Cavalier’s colours.







