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Winds of Qal Sisma

Winds of Qal Sisma

{1}{G}Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Official rulings

  1. If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt. (2014-11-24)

Cards like this

Functionally similar cards by meaning — playable in Winds of Qal Sisma’s colours.