
Winds of Qal Sisma
{1}{G}Instant
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Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Official rulings
- If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt. (2014-11-24)
Cards like this
Functionally similar cards by meaning — playable in Winds of Qal Sisma’s colours.







