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Pteramander

Pteramander

{U}Creature — Salamander Drake1/1

Flying

{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9

Official rulings

  1. If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)
  2. Pteramander's activated ability can't reduce itself to less than {U} to activate. (2019-01-25)
  3. You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2019-01-25)

Cards like this

Functionally similar cards by meaning — playable in Pteramander’s colours.