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Cytoplast Manipulator

Cytoplast Manipulator

{2}{U}{U}Creature — Human Wizard Mutant0/0

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

Official rulings

  1. The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped. (2006-05-01)
  2. If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control. (2006-05-01)

Cards like this

Functionally similar cards by meaning — playable in Cytoplast Manipulator’s colours.