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Zephyr Boots

Zephyr Boots

{1}Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Official rulings

No official rulings have been published for this card.

Cards like this

Functionally similar cards by meaning — playable in Zephyr Boots’s colours.