
Finest Hour
{2}{G}{W}{U}Enchantment
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Official rulings
- Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn. (2009-05-01)
- Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends. (2009-05-01)
Cards like this
Functionally similar cards by meaning — playable in Finest Hour’s colours.







