
Temperamental Oozewagg
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{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
What it does
Tagged as Go-wide payoff · +1/+1 counters — the jobs the deck report counts it toward.
Official rulings
- A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2024-06-07)
- A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2024-06-07)
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
- An Aura controlled by another player does not cause a creature you control to be modified. (2024-06-07)
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)
Printings & prices
Every set Temperamental Oozewagg has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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