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Umaro, Raging Yeti

Umaro, Raging Yeti

{5}{R}Legendary Creature — Yeti Berserker6/6

Trample

At the beginning of combat on your turn, choose one at random —

• Other creatures you control get +3/+0 and gain trample until end of turn.

• Discard your hand, then draw four cards.

• Umaro deals 5 damage to any target.

Keyword reminders

Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

  1. As you put Umaro's triggered ability on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen. (2025-06-06)
  2. In the incredibly rare case where there is no legal target for the last mode, that mode can't be chosen. The first two modes are always eligible to be chosen. (2025-06-06)

Cards like this

Functionally similar cards by meaning — playable in Umaro, Raging Yeti’s colours.