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Leader's Talent

Leader's Talent

{1}{W}Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you attack, put a +1/+1 counter on target attacking creature.

{2}{W}: Level 2

Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.

{3}{W}: Level 3

Whenever you cast a spell, put a +1/+1 counter on each creature you control.

Official rulings

  1. An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to. (2026-01-27)
  2. Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar. (2026-01-27)
  3. Gaining a level won't remove abilities that a Class had at a previous level. (2026-01-27)
  4. There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2026-01-27)
  5. Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well. (2026-01-27)
  6. You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again. (2026-01-27)
  7. Leader's Talent's level 3 ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack. (2026-01-27)

Cards like this

Functionally similar cards by meaning — playable in Leader's Talent’s colours.