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Growth-Chamber Guardian

Growth-Chamber Guardian

{1}{G}Creature — Elf Crab Warrior2/2

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Official rulings

  1. You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2019-01-25)
  2. An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters. (2019-01-25)
  3. If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)

Cards like this

Functionally similar cards by meaning — playable in Growth-Chamber Guardian’s colours.