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Risky Move

Risky Move

{3}{R}{R}{R}Enchantment

At the beginning of each player's upkeep, that player gains control of this enchantment.

When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Official rulings

  1. This card does not target any creatures or players. (2004-10-04)
  2. The change of control of creatures does not end at end of turn or even when this card leaves the battlefield. (2004-10-04)

Cards like this

Functionally similar cards by meaning — playable in Risky Move’s colours.