
Risky Move
{3}{R}{R}{R}Enchantment
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At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Official rulings
- This card does not target any creatures or players. (2004-10-04)
- The change of control of creatures does not end at end of turn or even when this card leaves the battlefield. (2004-10-04)
Cards like this
Functionally similar cards by meaning — playable in Risky Move’s colours.







