
Grasp of Fate
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When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
What it does
Tagged as Removal — the jobs the deck report counts it toward.
Get it in a precon
Included in 4 preconstructed decks — cheapest sealed first.
Official rulings
- The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-11-04)
- Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist. (2015-11-04)
- In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. (2015-11-04)
- If a token is exiled, it ceases to exist. It won't be returned to the battlefield. (2015-11-04)
- If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled. (2015-11-04)
Printings & prices
Every set Grasp of Fate has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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