
Umezawa's Jitte
Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.
Create a free account to add this card to a deck or collection — log in if you have one.
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
What it does
Tagged as Removal · Equipment · Lifegain — the jobs the deck report counts it toward.
Official rulings
- If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves. (2005-02-01)
- The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves. (2005-02-01)
- If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced. (2005-02-01)
- Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated. (2005-02-01)
- If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves. (2005-02-01)
Printings & prices
Every set Umezawa's Jitte has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
Cards like this
The most-played cards that do something similar to Umezawa's Jitte, and are playable in its colours.







