Vault 87: Forced Evolution

Vault 87: Forced Evolution

{3}{G}{U}Enchantment — Saga

Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control this Saga.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

What it does

Tagged as Card draw · +1/+1 counters — the jobs the deck report counts it toward.

Get it in a precon

One preconstructed deck includes this card.

Official rulings

  1. The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability). (2024-03-08)
  2. If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all. (2024-03-08)
  3. Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw. (2024-03-08)

Printings & prices

Every set Vault 87: Forced Evolution has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

Cards like this

The most-played cards that do something similar to Vault 87: Forced Evolution, and are playable in its colours.