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Cool but Rude

Cool but Rude

{1}{R}Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you attack, you may discard a card. If you do, draw a card.

{1}{R}: Level 2

Whenever you discard a card, this Class deals 2 damage to each opponent.

{1}{R}: Level 3

When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.

Official rulings

  1. Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar. (2026-01-27)
  2. There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2026-01-27)
  3. Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well. (2026-01-27)
  4. Gaining a level won't remove abilities that a Class had at a previous level. (2026-01-27)
  5. An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to. (2026-01-27)
  6. You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again. (2026-01-27)

Cards like this

Functionally similar cards by meaning — playable in Cool but Rude’s colours.