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Szarel, Genesis Shepherd

Szarel, Genesis Shepherd

{2}{B}{R}{G}Legendary Creature — Insect Druid2/5

Flying

You may play lands from your graveyard.

Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9

Official rulings

  1. If Szarel leaves the battlefield at the same time as you sacrifice one or more other nontoken permanents during your turn (probably because you also sacrificed Szarel), its last ability triggers for each of those other nontoken permanents. (2025-07-25)
  2. If Szarel leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature. (2025-07-25)
  3. Szarel’s second ability doesn’t change the times when you can play those land cards. You can still play lands only during your main phase when you have priority and the stack is empty. (2025-07-25)
  4. Szarel’s second ability doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard. (2025-07-25)

Cards like this

Functionally similar cards by meaning — playable in Szarel, Genesis Shepherd’s colours.