← Back

Elemental Resonance

Elemental Resonance

{2}{G}{G}Enchantment — Aura

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Official rulings

  1. This ability isn't a mana ability. It uses the stack. (2006-05-01)
  2. Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect. (2006-05-01)
  3. If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves. (2006-05-01)
  4. You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase). (2009-10-01)

Cards like this

Functionally similar cards by meaning — playable in Elemental Resonance’s colours.