Nine Lives

Nine Lives

{1}{W}{W}Enchantment

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Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.

When there are nine or more incarnation counters on this enchantment, exile it.

When this enchantment leaves the battlefield, you lose the game.

What it does

Tagged as Protection — the jobs the deck report counts it toward.

Keyword reminders

Hexproof. This can't be the target of spells or abilities your opponents control. · CR 702.11 Read more →

Official rulings

  1. If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes. (2020-06-23)
  2. Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it. (2020-06-23)
  3. If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it. (2020-06-23)
  4. The last ability of Nine Lives triggers no matter how it leaves the battlefield. (2020-06-23)
  5. If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives. (2020-06-23)

Printings & prices

Every set Nine Lives has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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