
Witch-Maw Nephilim
{G}{W}{U}{B}Creature — Nephilim1/1
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Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
Official rulings
No official rulings have been published for this card.
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Functionally similar cards by meaning — playable in Witch-Maw Nephilim’s colours.







