Call for Unity

Call for Unity

{3}{W}{W}Enchantment

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Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.

Creatures you control get +1/+1 for each unity counter on this enchantment.

What it does

Tagged as Go-wide payoff — the jobs the deck report counts it toward.

Get it in a precon

One preconstructed deck includes this card.

Official rulings

  1. All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. (2017-02-09)
  2. Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. (2017-02-09)
  3. Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability. (2017-02-09)
  4. Tokens that leave the battlefield will satisfy a revolt ability. (2017-02-09)
  5. Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. (2017-02-09)

Printings & prices

Every set Call for Unity has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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