
Belligerent of the Ball
{2}{R}Creature — Ogre Warrior3/3
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Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Official rulings
- Each celebration ability has a different effect. (2023-09-01)
- Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. (2023-09-01)
- The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. (2023-09-01)
- Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn. (2023-09-01)
- Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. (2023-09-01)
Cards like this
Functionally similar cards by meaning — playable in Belligerent of the Ball’s colours.







