Lightning Runner

Lightning Runner

{3}{R}{R}Creature — Human Warrior2/2

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Double strike, haste

Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

What it does

Tagged as Extra combats — the jobs the deck report counts it toward.

Get it in a precon

Included in 2 preconstructed decks — cheapest sealed first.

Keyword reminders

Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Double strike. This creature deals both first-strike and regular combat damage. · CR 702.4 Read more →

Official rulings

  1. You untap all creatures you control, including ones that aren't attacking. (2017-02-09)
  2. If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. (2024-06-07)
  3. Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. (2024-06-07)
  4. Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. (2024-06-07)
  5. Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. (2024-06-07)
  6. {E} is the energy symbol. It represents one energy counter. (2024-06-07)
  7. If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. (2024-06-07)
  8. Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) (2024-06-07)
  9. Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. (2024-06-07)
  10. Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. (2024-06-07)

Printings & prices

Every set Lightning Runner has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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