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Temur Battle Rage

Temur Battle Rage

{1}{R}Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Official rulings

  1. Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn. (2021-03-19)
  2. If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking. (2023-07-28)

Cards like this

Functionally similar cards by meaning — playable in Temur Battle Rage’s colours.