Chaos Imps

Chaos Imps

{4}{R}{R}Creature — Imp6/5

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Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

This creature has trample as long as it has a +1/+1 counter on it.

What it does

Tagged as +1/+1 counters — the jobs the deck report counts it toward.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9 Read more →

Official rulings

  1. Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability. (2012-10-01)
  2. A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability. (2013-04-15)
  3. You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example. (2013-04-15)
  4. Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block. (2013-04-15)
  5. The unleash ability applies no matter where the creature is entering the battlefield from. (2013-04-15)

Printings & prices

Every set Chaos Imps has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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