
Sunseed Nurturer
{2}{W}Creature — Human Druid Wizard1/1
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At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
What it does
Tagged as Ramp — the jobs the deck report counts it toward.
Official rulings
- The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control. (2008-10-01)
Printings & prices
Every set Sunseed Nurturer has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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The most-played cards that do something similar to Sunseed Nurturer, and are playable in its colours.







