
Armory Paladin
{1}{R}{W}Creature — Human Knight3/3
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Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
What it does
Tagged as Card draw — the jobs the deck report counts it toward.
Keyword reminders
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19 Read more →
Official rulings
- Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn. (2024-03-08)
- You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-03-08)
- If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again. (2024-03-08)
Printings & prices
Every set Armory Paladin has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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