Full Moon's Rise

Full Moon's Rise

{1}{G}Enchantment

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Werewolf creatures you control get +1/+0 and have trample.

Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

What it does

Tagged as Go-wide payoff — the jobs the deck report counts it toward.

Keyword reminders

Regenerate. The next time this would be destroyed this turn, instead tap it, remove it from combat, and heal its damage. · CR 701.18 Read more →

Official rulings

  1. In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment. (2011-09-22)

Printings & prices

Every set Full Moon's Rise has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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