
Archdruid's Charm
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Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
What it does
Tagged as Ramp · Removal · Tutor · +1/+1 counters — the jobs the deck report counts it toward.
Official rulings
- You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target. (2024-02-02)
- If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt. (2024-02-02)
- If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature. (2024-02-02)
Printings & prices
Every set Archdruid's Charm has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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