
High Noon
{1}{W}Enchantment
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Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
Official rulings
- If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield. (2024-04-12)
- If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn. (2024-04-12)
Cards like this
Functionally similar cards by meaning — playable in High Noon’s colours.







