
Savage Punch
{1}{G}Sorcery
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Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
What it does
Tagged as Removal — the jobs the deck report counts it toward.
Official rulings
- If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
- Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)
- Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn. (2014-09-20)
- Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
- You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control. (2014-09-20)
Printings & prices
Every set Savage Punch has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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