Savage Punch

Savage Punch

{1}{G}Sorcery

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Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

What it does

Tagged as Removal — the jobs the deck report counts it toward.

Official rulings

  1. If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
  2. Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)
  3. Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn. (2014-09-20)
  4. Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
  5. You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control. (2014-09-20)

Printings & prices

Every set Savage Punch has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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