
Mithril Coat
{3}Legendary Artifact — Equipment
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Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Keyword reminders
Indestructible. This can't be destroyed by damage or by effects that say "destroy." · CR 702.12
Flash. You may cast this any time you could cast an instant. · CR 702.8
Official rulings
- Mithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures. (2023-06-16)
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply. (2023-06-16)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached. (2023-06-16)
Cards like this
Functionally similar cards by meaning — playable in Mithril Coat’s colours.







