
Mithril Coat
{3}Legendary Artifact — Equipment
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Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
What it does
Tagged as Protection · Equipment — the jobs the deck report counts it toward.
Keyword reminders
Indestructible. This can't be destroyed by damage or by effects that say "destroy." · CR 702.12 Read more →
Flash. You may cast this any time you could cast an instant. · CR 702.8 Read more →
Official rulings
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply. (2023-06-16)
- Mithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures. (2023-06-16)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached. (2023-06-16)
Printings & prices
Every set Mithril Coat has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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The most-played cards that do something similar to Mithril Coat, and are playable in its colours.







