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Ashroot Animist

Ashroot Animist

{2}{R}{G}Creature — Lizard Druid4/4

Trample

Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Keyword reminders

Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

  1. The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes. (2024-11-08)
  2. If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X. (2024-11-08)

Cards like this

Functionally similar cards by meaning — playable in Ashroot Animist’s colours.