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Check for Traps

Check for Traps

{1}{B}Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Official rulings

No official rulings have been published for this card.

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Functionally similar cards by meaning — playable in Check for Traps’s colours.