Escape to the Wilds

Escape to the Wilds

{3}{R}{G}Sorcery

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Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

What it does

Tagged as Ramp · Card draw — the jobs the deck report counts it toward.

Get it in a precon

Included in 3 preconstructed decks — cheapest sealed first.

Official rulings

  1. If you don't play a card exiled this way, it remains in exile. (2019-10-04)
  2. The additional land that you play doesn't have to be from among the exiled cards. (2019-10-04)
  3. Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining. (2019-10-04)
  4. Casting an exiled card causes it to leave exile. You can't cast it multiple times. (2019-10-04)

Printings & prices

Every set Escape to the Wilds has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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