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Sigardian Paladin

Sigardian Paladin

{2}{G}{W}Creature — Human Knight4/4

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.

{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

Official rulings

  1. Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature. (2021-11-19)
  2. Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much). (2021-11-19)

Cards like this

Functionally similar cards by meaning — playable in Sigardian Paladin’s colours.