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Caught Red-Handed

Caught Red-Handed

{4}{R}Instant

This spell can't be countered. (This includes by the ward ability.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)

Official rulings

  1. If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected. (2024-02-02)
  2. When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  3. If a creature is already suspected, suspecting it again won't have any effect. (2024-02-02)
  4. There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected. (2024-02-02)
  5. Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected. (2024-02-02)

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