Caught Red-Handed

Caught Red-Handed

{4}{R}Instant

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This spell can't be countered. (This includes by the ward ability.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)

What it does

Tagged as Protection — the jobs the deck report counts it toward.

Official rulings

  1. If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected. (2024-02-02)
  2. When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  3. If a creature is already suspected, suspecting it again won't have any effect. (2024-02-02)
  4. There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected. (2024-02-02)
  5. Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected. (2024-02-02)

Printings & prices

Every set Caught Red-Handed has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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