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Darksteel Garrison

Darksteel Garrison

{2}Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Official rulings

  1. The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible. (2007-05-01)
  2. The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana. (2007-05-01)
  3. Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules. (2007-05-01)
  4. If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed. (2007-05-01)

Cards like this

Functionally similar cards by meaning — playable in Darksteel Garrison’s colours.