
Saving Grace
{1}{W}Enchantment — Aura
Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.
Create a free account to add this card to a deck or collection — log in if you have one.
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
What it does
Tagged as Aura — the jobs the deck report counts it toward.
Keyword reminders
Flash. You may cast this any time you could cast an instant. · CR 702.8 Read more →
Official rulings
- Saving Grace's ability has no effect on damage already dealt earlier in the turn. (2017-07-14)
- More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is). (2017-07-14)
- If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected. (2017-07-14)
- Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage. (2017-07-14)
- If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them. (2017-07-14)
Printings & prices
Every set Saving Grace has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
Cards like this
The most-played cards that do something similar to Saving Grace, and are playable in its colours.







