Direct Current

Direct Current

{1}{R}{R}Sorcery

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Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

What it does

Tagged as Removal — the jobs the deck report counts it toward.

Official rulings

  1. If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2018-10-05)
  2. A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way. (2018-10-05)
  3. If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it. (2018-10-05)
  4. You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery. (2018-10-05)

Printings & prices

Every set Direct Current has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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