← Back

Break Through the Line

Break Through the Line

{1}{R}Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Official rulings

  1. If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn. (2014-11-24)

Cards like this

Functionally similar cards by meaning — playable in Break Through the Line’s colours.