
Break Through the Line
{1}{R}Enchantment
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{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Official rulings
- If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn. (2014-11-24)
Cards like this
Functionally similar cards by meaning — playable in Break Through the Line’s colours.







