Scuttlemutt

Scuttlemutt

{3}Artifact Creature — Scarecrow2/2

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{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.

What it does

Tagged as Ramp — the jobs the deck report counts it toward.

Official rulings

  1. You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.” (2019-07-12)
  2. In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck. (2019-07-12)
  3. The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had. (2019-07-12)

Printings & prices

Every set Scuttlemutt has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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The most-played cards that do something similar to Scuttlemutt, and are playable in its colours.