
Scuttlemutt
{3}Artifact Creature — Scarecrow2/2
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{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Official rulings
- You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.” (2019-07-12)
- In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck. (2019-07-12)
- The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had. (2019-07-12)
Cards like this
Functionally similar cards by meaning — playable in Scuttlemutt’s colours.







