← Back

Iron Fist, Hero for Hire

Iron Fist, Hero for Hire

{1}{R}Legendary Creature — Human Mercenary Hero2/2

Trample

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Keyword reminders

Prowess. Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn. · CR 702.108
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

No official rulings have been published for this card.

Cards like this

Functionally similar cards by meaning — playable in Iron Fist, Hero for Hire’s colours.