
Iron Fist, Hero for Hire
{1}{R}Legendary Creature — Human Mercenary Hero2/2
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Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Keyword reminders
Prowess. Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn. · CR 702.108
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19
Official rulings
No official rulings have been published for this card.
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