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New Prahv Guildmage

New Prahv Guildmage

{W}{U}Creature — Human Wizard2/2

{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Official rulings

  1. If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. (2013-04-15)
  2. When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. (2013-04-15)
  3. If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. (2013-04-15)
  4. The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. (2013-04-15)
  5. Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. (2013-04-15)
  6. If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. (2013-04-15)

Cards like this

Functionally similar cards by meaning — playable in New Prahv Guildmage’s colours.