Break of Day

Break of Day

{1}{W}Instant

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Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

What it does

Tagged as Protection · Go-wide payoff — the jobs the deck report counts it toward.

Official rulings

  1. Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn. (2013-07-01)
  2. Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life. (2013-07-01)

Printings & prices

Every set Break of Day has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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