
Crackleburr
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{U/R}{U/R}, {T}, Tap two untapped red creatures you control: This creature deals 3 damage to any target.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
What it does
Tagged as Removal — the jobs the deck report counts it toward.
Official rulings
- To activate either ability, you'll need Crackleburr plus two other creatures. Crackleburr must have been under your control since your most recent turn began (or have haste), but the other two creatures don't. (2008-08-01)
- The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste. (2008-08-01)
- When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.) (2008-08-01)
- If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost. (2008-08-01)
Printings & prices
Every set Crackleburr has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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