Nullhide Ferox

Nullhide Ferox

{2}{G}{G}Creature — Beast6/6

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Hexproof

You can't cast noncreature spells.

{2}: This creature loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

What it does

Tagged as Protection — the jobs the deck report counts it toward.

Keyword reminders

Hexproof. This can't be the target of spells or abilities your opponents control. · CR 702.11 Read more →

Official rulings

  1. Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities. (2018-10-05)
  2. Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield. (2018-10-05)
  3. Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over. (2018-10-05)

Printings & prices

Every set Nullhide Ferox has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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