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Distract the Guards

Distract the Guards

{1}{W}{W}Sorcery

Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Create three 1/1 white Human Rogue creature tokens.

Official rulings

  1. Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. (2024-07-05)

Cards like this

Functionally similar cards by meaning — playable in Distract the Guards’s colours.