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Dreamdrinker Vampire

Dreamdrinker Vampire

{1}{B}Creature — Vampire2/1

Lifelink

{1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.

Keyword reminders

Lifelink. Damage dealt by this also causes its controller to gain that much life. · CR 702.15

Official rulings

  1. Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked. (2024-06-07)
  2. If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)
  3. You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
  4. Multiple instances of menace on the same creature are redundant. (2024-06-07)

Cards like this

Functionally similar cards by meaning — playable in Dreamdrinker Vampire’s colours.