
Wispdrinker Vampire
{2}{W}{B}Creature — Vampire Rogue2/4
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Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Official rulings
- Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink. (2024-02-02)
- Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life. (2024-02-02)
Cards like this
Functionally similar cards by meaning — playable in Wispdrinker Vampire’s colours.







