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Wispdrinker Vampire

Wispdrinker Vampire

{2}{W}{B}Creature — Vampire Rogue2/4

Flying

Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.

{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9

Official rulings

  1. Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink. (2024-02-02)
  2. Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life. (2024-02-02)

Cards like this

Functionally similar cards by meaning — playable in Wispdrinker Vampire’s colours.