
Heroism
{2}{W}Enchantment
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Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Official rulings
- The cost to avoid the penalty must be paid when the ability resolves. You can’t wait until later to do so. (2004-10-04)
- Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect. (2004-10-04)
Cards like this
Functionally similar cards by meaning — playable in Heroism’s colours.







