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Heroism

Heroism

{2}{W}Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Official rulings

  1. The cost to avoid the penalty must be paid when the ability resolves. You can’t wait until later to do so. (2004-10-04)
  2. Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect. (2004-10-04)

Cards like this

Functionally similar cards by meaning — playable in Heroism’s colours.